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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00

refactor(BulletBase/EntityBase): 重构子弹和实体属性系统

将子弹的fields属性拆分为独立的speed、damage和penerate变量
为所有子弹和实体添加register方法用于初始化属性
统一攻击冷却时间管理为attackCooldownMap
移除FieldStore中不再使用的Bullet相关枚举和映射
This commit is contained in:
2025-08-29 10:50:22 +08:00
parent cf8368a946
commit 171dbb1131
14 changed files with 56 additions and 71 deletions
-16
View File
@@ -101,20 +101,4 @@ static var entityViewCastMap = {
Entity.EXTRA_APPLE_MAX: func(entity, _value):
return entity.inventoryMax[ItemStore.ItemType.APPLE]
,
}
enum Bullet {
SPEED,
DAMAGE,
PENERATE
}
static var bulletMap = {
Bullet.SPEED: "速度",
Bullet.DAMAGE: "伤害",
Bullet.PENERATE: "穿透"
}
static var bulletMapType = {
Bullet.SPEED: DataType.VALUE,
Bullet.DAMAGE: DataType.VALUE,
Bullet.PENERATE: DataType.PERCENT
}
+1 -1
View File
@@ -3,7 +3,7 @@ class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
static var runningTime: float = 0
static var runningTime: int = 0
func _ready():
tree = get_tree()