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feat(子弹系统): 更新激光子弹效果和属性
- 将BigLaser的父场景从LaserCommoner改为LaserSummoner - 增加激光震动强度从100到150 - 移除succeedToHit方法的伤害加成效果 - 更新激光粒子效果和材质参数 - 修改水杯和蛋糕的字段属性 - 优化调试组件FeedHasField的目标字段 - 更新激光圆圈SVG资源
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://ltqx7fyovhla"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/Common/LaserCommoner.tscn" id="1_ukbip"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/Common/LaserSummoner.tscn" id="1_ukbip"]
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[node name="BigLaser" instance=ExtResource("1_ukbip")]
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needEnergy = 100.0
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