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feat(子弹系统): 更新激光子弹效果和属性
- 将BigLaser的父场景从LaserCommoner改为LaserSummoner - 增加激光震动强度从100到150 - 移除succeedToHit方法的伤害加成效果 - 更新激光粒子效果和材质参数 - 修改水杯和蛋糕的字段属性 - 优化调试组件FeedHasField的目标字段 - 更新激光圆圈SVG资源
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@@ -6,8 +6,8 @@
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[node name="Cupcake" instance=ExtResource("1_x5oju")]
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avatarTexture = ExtResource("2_qojf3")
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displayName = "烘焙松糕"
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fields = Array[int]([12, 2])
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fieldValues = Array[float]([0.15, 0.1])
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fields = Array[int]([12, 2, 5])
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fieldValues = Array[float]([0.15, 0.1, 0.05])
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costs = Array[int]([0])
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costCounts = Array[int]([125])
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