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feat(子弹系统): 更新激光子弹效果和属性
- 将BigLaser的父场景从LaserCommoner改为LaserSummoner - 增加激光震动强度从100到150 - 移除succeedToHit方法的伤害加成效果 - 更新激光粒子效果和材质参数 - 修改水杯和蛋糕的字段属性 - 优化调试组件FeedHasField的目标字段 - 更新激光圆圈SVG资源
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@@ -7,8 +7,8 @@
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avatarTexture = ExtResource("2_gsfud")
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displayName = "水杯"
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quality = 4
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fields = Array[int]([3])
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fieldValues = Array[float]([0.25])
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fields = Array[int]([3, 7])
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fieldValues = Array[float]([0.25, 3.0])
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costs = Array[int]([1])
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costCounts = Array[int]([400])
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