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feat(子弹系统): 更新激光子弹效果和属性
- 将BigLaser的父场景从LaserCommoner改为LaserSummoner - 增加激光震动强度从100到150 - 移除succeedToHit方法的伤害加成效果 - 更新激光粒子效果和材质参数 - 修改水杯和蛋糕的字段属性 - 优化调试组件FeedHasField的目标字段 - 更新激光圆圈SVG资源
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@@ -2,7 +2,7 @@ extends BulletBase
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class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
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func spawn():
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CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度
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CameraManager.shake(5000, 150) # 激光会运行5秒(5000毫秒),期间震屏超高强度
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CameraManager.playAnimation("bigLaser")
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fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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@@ -14,5 +14,3 @@ func applyDot():
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hitbox.disabled = false
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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return true
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func succeedToHit(_dmg: float):
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fields[FieldStore.Bullet.DAMAGE] *= 1.03
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