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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

feat(子弹系统): 更新激光子弹效果和属性

- 将BigLaser的父场景从LaserCommoner改为LaserSummoner
- 增加激光震动强度从100到150
- 移除succeedToHit方法的伤害加成效果
- 更新激光粒子效果和材质参数
- 修改水杯和蛋糕的字段属性
- 优化调试组件FeedHasField的目标字段
- 更新激光圆圈SVG资源
This commit is contained in:
2025-08-29 09:17:15 +08:00
parent b7a1b0bd18
commit 174f24e3fe
8 changed files with 20 additions and 23 deletions
+1 -3
View File
@@ -2,7 +2,7 @@ extends BulletBase
class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
func spawn():
CameraManager.shake(5000, 100) # 激光会运行5秒,期间震屏100强度
CameraManager.shake(5000, 150) # 激光会运行5秒5000毫秒),期间震屏超高强度
CameraManager.playAnimation("bigLaser")
fields[FieldStore.Bullet.DAMAGE] *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
func ai():
@@ -14,5 +14,3 @@ func applyDot():
hitbox.disabled = false
await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
return true
func succeedToHit(_dmg: float):
fields[FieldStore.Bullet.DAMAGE] *= 1.03