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refactor(子弹系统): 将子弹前进逻辑提取到PresetsAI类中
将多个子弹类型的forward调用统一到PresetsAI类中,提高代码复用性 删除LockLauncher.gd文件及部分场景文件中冗余的fields配置
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@@ -6,7 +6,3 @@
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needEnergy = 100.0
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knockback = 10.0
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recoil = 4.0
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[node name="rect" parent="texture" index="0"]
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offset_top = 0.0
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offset_bottom = 2000.0
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