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refactor(子弹系统): 将子弹前进逻辑提取到PresetsAI类中
将多个子弹类型的forward调用统一到PresetsAI类中,提高代码复用性 删除LockLauncher.gd文件及部分场景文件中冗余的fields配置
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@@ -207,11 +207,6 @@ height = 2000.0
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[node name="LaserSummoner" instance=ExtResource("1_pnxoq")]
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script = ExtResource("2_nk2p8")
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fields = {
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0: 0,
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1: 25,
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2: 1
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}
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autoSpawnAnimation = true
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freeAfterSpawn = true
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