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refactor(子弹系统): 将子弹前进逻辑提取到PresetsAI类中
将多个子弹类型的forward调用统一到PresetsAI类中,提高代码复用性 删除LockLauncher.gd文件及部分场景文件中冗余的fields配置
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@@ -8,11 +8,6 @@ a = Vector2(0, -10)
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[node name="FireScan" instance=ExtResource("1_cqre5")]
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script = ExtResource("2_qprdp")
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fields = {
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0: 20,
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1: 40,
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2: 0
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}
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lifeDistance = 200.0
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[node name="hitbox" parent="." index="1"]
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