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refactor(子弹系统): 将子弹前进逻辑提取到PresetsAI类中
将多个子弹类型的forward调用统一到PresetsAI类中,提高代码复用性 删除LockLauncher.gd文件及部分场景文件中冗余的fields配置
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@@ -62,11 +62,6 @@ radius = 19.2354
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[node name="Star" instance=ExtResource("1_x6yf7")]
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script = ExtResource("2_y4b0l")
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fields = {
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0: 10,
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1: 1,
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2: 0
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}
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lifeTime = 1000.0
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autoLoopAnimation = true
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