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fix(Characters): 修复Bear冲刺时未检查boss有效性的问题
修复Bear.gd中sprint函数未检查currentFocusedBoss是否有效的问题,避免潜在崩溃 调整TickTool.gd中until方法的frame调用方式 修改Wave.gd测试环境下的初始波次配置
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@@ -122,8 +122,8 @@ func attack(type):
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return false
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return true
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func sprint():
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var dir = sign((currentFocusedBoss.position - position).x)
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velocity = Vector2(dir, 0)
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if is_instance_valid(currentFocusedBoss):
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velocity = Vector2(sign((currentFocusedBoss.position - position).x), 0)
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func sprintAi():
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velocity.x *= 1.2
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return abs(velocity.x) >= 1000000
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@@ -22,7 +22,7 @@ func duplicate() -> Wave:
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wave.per = per
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return wave
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(5)
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 1),
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Wave.create("Cat", 1, 3, false, 0, INF, 1),
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@@ -47,7 +47,7 @@ static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_TESTBOSS_ALL
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_TESTBOSS_BEAR
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static func create(
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entity_: String,
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