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fix(Characters): 修复Bear冲刺时未检查boss有效性的问题
修复Bear.gd中sprint函数未检查currentFocusedBoss是否有效的问题,避免潜在崩溃 调整TickTool.gd中until方法的frame调用方式 修改Wave.gd测试环境下的初始波次配置
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@@ -7,7 +7,7 @@ static func frame(count: int = 1):
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await WorldManager.tree.physics_frame
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static func until(predicate: Callable):
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while not predicate.call():
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await frame()
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await frame.unbind(1).call(0)
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static func modifyAnimationKey(animator: AnimationPlayer, name: String, track: NodePath, trackType: Animation.TrackType, time: float, value: Variant):
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var animation = animator.get_animation(name)
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var trackIdx = animation.find_track(track, trackType)
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