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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-24 12:32:29 +08:00

fix(Characters): 修复Bear冲刺时未检查boss有效性的问题

修复Bear.gd中sprint函数未检查currentFocusedBoss是否有效的问题,避免潜在崩溃
调整TickTool.gd中until方法的frame调用方式
修改Wave.gd测试环境下的初始波次配置
This commit is contained in:
2025-12-14 15:25:12 +08:00
parent e83a84e15d
commit 1886099d23
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ static func frame(count: int = 1):
await WorldManager.tree.physics_frame
static func until(predicate: Callable):
while not predicate.call():
await frame()
await frame.unbind(1).call(0)
static func modifyAnimationKey(animator: AnimationPlayer, name: String, track: NodePath, trackType: Animation.TrackType, time: float, value: Variant):
var animation = animator.get_animation(name)
var trackIdx = animation.find_track(track, trackType)