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refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性
将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned 调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
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@@ -88,7 +88,7 @@ static func spawn(center: Vector2) -> Array:
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var wave: Wave = data[i]
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for j in range(entityCountOf(wave)):
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var currentWave = wave.duplicate()
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currentWave.entityPosition = MathTool.randomRingPoint(200, 1000) + center
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currentWave.entityPosition = MathTool.sampleInRing(200, 1000) + center
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result.append(currentWave)
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return result
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static func next(waves: Array):
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