1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 18:27:13 +08:00

refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性

将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned
调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
This commit is contained in:
2026-01-18 15:31:52 +08:00
parent ac2696a412
commit 1904edd623
13 changed files with 41 additions and 41 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ static func spawn(center: Vector2) -> Array:
var wave: Wave = data[i]
for j in range(entityCountOf(wave)):
var currentWave = wave.duplicate()
currentWave.entityPosition = MathTool.randomRingPoint(200, 1000) + center
currentWave.entityPosition = MathTool.sampleInRing(200, 1000) + center
result.append(currentWave)
return result
static func next(waves: Array):