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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 08:51:53 +08:00

refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性

将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned
调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
This commit is contained in:
2026-01-18 15:31:52 +08:00
parent ac2696a412
commit 1904edd623
13 changed files with 41 additions and 41 deletions
+2 -2
View File
@@ -2,8 +2,8 @@
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["rate"] += 0.04 * to * soulLevel
origin["atk"] += 0.5 * to * soulLevel
origin["rate"] = 0.1 * soulLevel
origin["count"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
+1 -1
View File
@@ -11,7 +11,7 @@ func attack(entity: EntityBase):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.randomVector2In(readStore("radius")))
myPos.angle_to_point(get_global_mouse_position() + MathTool.sampleInCircle(readStore("radius")))
):
if j is BulletBase:
j.baseDamage = readStore("atk")