1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

refactor(MathTool): 重命名随机数生成方法并优化蘑菇矿挖爪属性

将 randomVector2In 重命名为 sampleInCircle,randomRingPoint 重命名为 sampleInRing,randChoiceWeightsFrom 重命名为 randomChoiceFromWeights,signBeforeStr 重命名为 toSigned
调整蘑菇矿挖爪的攻击力和掉落率,减少基础伤害至0.5,固定掉落率为0.1,优化物品掉落逻辑
This commit is contained in:
2026-01-18 15:31:52 +08:00
parent ac2696a412
commit 1904edd623
13 changed files with 41 additions and 41 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ func _ready():
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position + constantOffset
position += MathTool.randomVector2In(shakeIntensity)
position += MathTool.sampleInCircle(shakeIntensity)
offset += ((get_global_mouse_position() - UIState.player.position).clampf(-100, 100) - offset) * 0.15
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):