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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(特效): 为BigLaser添加动画效果并调整参数
- 在BigLaser生成时播放"bigLaser"动画 - 增加激光的尺寸和碰撞范围 - 添加BigLaser粒子效果场景 - 调整Wave生成参数 - 在CameraManager中添加动画播放功能
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@@ -3,6 +3,7 @@ class_name BigLaser
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func spawn():
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CameraManager.shake(5000)
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CameraManager.playAnimation("bigLaser")
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func ai():
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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position = launcher.texture.global_position
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@@ -11,8 +11,8 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 4)
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 8, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 1)
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]
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static func create(
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@@ -4,6 +4,8 @@ class_name CameraManager
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@export var shakeOffset: float = 100
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@onready var animator: AnimationPlayer = $"%animator"
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var shaking: bool = false
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static var instance: CameraManager = null
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@@ -22,3 +24,5 @@ static func shake(millseconds: int = 1000):
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await TickTool.millseconds(millseconds)
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instance.shaking = false
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print("shake end")
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static func playAnimation(animation: String):
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instance.animator.play(animation)
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