mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-15 16:12:30 +08:00
feat(角色): 添加KukeMC的重型水晶攻击和环形着色器
refactor(武器): 将攻击类型从VALUE改为INTEGER 调整大激光武器的能量消耗为200 style(界面): 更新武器卡牌文本显示为整数 移除调试标记和多余属性 fix(角色): 调整KukeChild的移动速度 移除KukeMC的射击偏移常量
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dxd6ikymj0fge"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
|
||||
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
|
||||
[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
|
||||
shader = ExtResource("2_utujj")
|
||||
shader_parameter/inner = 0.5
|
||||
shader_parameter/outer = 0.75
|
||||
|
||||
[node name="BulletBase" instance=ExtResource("1_mf7ha")]
|
||||
|
||||
[node name="track" type="Node2D" parent="texture" index="1"]
|
||||
material = SubResource("ShaderMaterial_1i43q")
|
||||
script = ExtResource("2_75div")
|
||||
Reference in New Issue
Block a user