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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-15 16:12:30 +08:00

feat(角色): 添加KukeMC的重型水晶攻击和环形着色器

refactor(武器): 将攻击类型从VALUE改为INTEGER
调整大激光武器的能量消耗为200

style(界面): 更新武器卡牌文本显示为整数
移除调试标记和多余属性

fix(角色): 调整KukeChild的移动速度
移除KukeMC的射击偏移常量
This commit is contained in:
2025-09-17 22:25:27 +08:00
parent 0736230aed
commit 19d87cae18
8 changed files with 34 additions and 13 deletions
@@ -0,0 +1,16 @@
[gd_scene load_steps=5 format=3 uid="uid://dxd6ikymj0fge"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
shader = ExtResource("2_utujj")
shader_parameter/inner = 0.5
shader_parameter/outer = 0.75
[node name="BulletBase" instance=ExtResource("1_mf7ha")]
[node name="track" type="Node2D" parent="texture" index="1"]
material = SubResource("ShaderMaterial_1i43q")
script = ExtResource("2_75div")