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feat(角色): 添加KukeMC的重型水晶攻击和环形着色器
refactor(武器): 将攻击类型从VALUE改为INTEGER 调整大激光武器的能量消耗为200 style(界面): 更新武器卡牌文本显示为整数 移除调试标记和多余属性 fix(角色): 调整KukeChild的移动速度 移除KukeMC的射击偏移常量
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@@ -0,0 +1,8 @@
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shader_type canvas_item;
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uniform float inner:hint_range(0.0, 1.0, 0.01)=0.5;
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uniform float outer:hint_range(0.0, 1.0, 0.01)=0.75;
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void fragment() {
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vec2 center=vec2(0.5);
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float dist=distance(UV,center)*2.0;
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COLOR.a=float(inner<dist&&dist<outer);
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}
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