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refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
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@@ -28,7 +28,6 @@ offset_right = 350.0
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offset_bottom = 304.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_n2ewr")
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script = ExtResource("1_g802t")
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costBeachball = 100
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metadata/_edit_lock_ = true
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[node name="sounds" type="Node2D" parent="."]
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@@ -112,7 +111,7 @@ displayName = "未命名饲料"
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unique_name_in_owner = true
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layout_mode = 2
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bbcode_enabled = true
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text = "[center]造成[color=cyan]10.0[/color]点伤害。[/center]"
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text = "[center]造成[color=cyan]10.00[/color]点伤害。[/center]"
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fit_content = true
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[node name="costs" type="GridContainer" parent="container"]
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