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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-04 17:22:13 +08:00

refactor(武器系统): 调整武器数值显示格式和数据结构

统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
This commit is contained in:
2025-09-06 16:11:59 +08:00
parent 38390e7ded
commit 19e7d7691d
11 changed files with 59 additions and 28 deletions
+9 -5
View File
@@ -11,19 +11,20 @@ avatarTexture = ExtResource("2_qe8gb")
displayName = "湮灭激光"
quality = 2
typeTopic = 1
costs = Array[int]([0, 1])
costCounts = Array[int]([100, 50])
store = {
"atk": 40,
"time": 0.1
}
storeType = Array[int]([0, 0])
storeType = {
"atk": 1,
"time": 0.0
}
descriptionTemplate = "每$time秒造成$atk点伤害。"
needEnergy = 100.0
cooldown = 6000.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
process_mode = 3
stream = ExtResource("4_cb5nh")
[node name="avatar" parent="container/info" index="0"]
@@ -32,10 +33,13 @@ texture = ExtResource("2_qe8gb")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "100.0"
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "500"
[node name="name" parent="container/info" index="2"]
displayName = "湮灭激光"
quality = 2
typeTopic = 1
[node name="description" parent="container" index="2"]
text = "[center]每[color=cyan]0.1[/color]秒造成[color=cyan]40.0[/color]点伤害。[/center]"
text = "[center]每[color=cyan]0.10[/color]秒造成[color=cyan]40[/color]点伤害。[/center]"