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refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
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@@ -11,19 +11,20 @@ avatarTexture = ExtResource("2_qe8gb")
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displayName = "湮灭激光"
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quality = 2
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typeTopic = 1
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costs = Array[int]([0, 1])
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costCounts = Array[int]([100, 50])
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store = {
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"atk": 40,
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"time": 0.1
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}
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storeType = Array[int]([0, 0])
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storeType = {
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"atk": 1,
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"time": 0.0
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}
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descriptionTemplate = "每$time秒造成$atk点伤害。"
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needEnergy = 100.0
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cooldown = 6000.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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process_mode = 3
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stream = ExtResource("4_cb5nh")
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[node name="avatar" parent="container/info" index="0"]
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@@ -32,10 +33,13 @@ texture = ExtResource("2_qe8gb")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "100.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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[node name="name" parent="container/info" index="2"]
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displayName = "湮灭激光"
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quality = 2
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typeTopic = 1
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[node name="description" parent="container" index="2"]
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text = "[center]每[color=cyan]0.1[/color]秒造成[color=cyan]40.0[/color]点伤害。[/center]"
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text = "[center]每[color=cyan]0.10[/color]秒造成[color=cyan]40[/color]点伤害。[/center]"
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