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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-06 02:02:12 +08:00

refactor(武器系统): 调整武器数值显示格式和数据结构

统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
This commit is contained in:
2025-09-06 16:11:59 +08:00
parent 38390e7ded
commit 19e7d7691d
11 changed files with 59 additions and 28 deletions
+8 -1
View File
@@ -10,8 +10,12 @@ offset_bottom = 302.0
script = ExtResource("2_0xgcv")
avatarTexture = ExtResource("2_wgtcw")
displayName = "紫水晶簇"
storeType = {
"atk": 1
}
descriptionTemplate = "撞击造成$atk点伤害。"
cooldown = 200.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_16daa")
@@ -19,8 +23,11 @@ stream = ExtResource("4_16daa")
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_wgtcw")
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "500"
[node name="name" parent="container/info" index="2"]
displayName = "紫水晶簇"
[node name="description" parent="container" index="2"]
text = "[center]撞击造成[color=cyan]10.0[/color]点伤害。[/center]"
text = "[center]撞击造成[color=cyan]10[/color]点伤害。[/center]"