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refactor(武器系统): 调整武器数值显示格式和数据结构
统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
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@@ -15,9 +15,15 @@ store = {
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"maxcount": 6,
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"mincount": 3
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}
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storeType = Array[int]([0, 0, 0, 0])
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descriptionTemplate = "发射$mincount~$maxcount个[b]无主的矢量星[/b],在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
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storeType = {
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"atk": 1,
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"forwardtime": 0.0,
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"maxcount": 1.0,
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"mincount": 1.0
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}
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descriptionTemplate = "发射$mincount~$maxcount个[b]无主[/b]的矢量星,在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
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needEnergy = 20.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("3_wfty8")
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@@ -25,9 +31,12 @@ texture = ExtResource("3_wfty8")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "20.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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[node name="name" parent="container/info" index="2"]
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displayName = "星辰核心"
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quality = 2
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[node name="description" parent="container" index="2"]
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text = "[center]发射[color=cyan]3.0[/color]~[color=cyan]6.0[/color]个[b]无主的矢量星[/b],在[color=cyan]1.0[/color]秒后向目标冲刺并造成[color=cyan]5.0[/color]点伤害。[/center]"
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text = "[center]发射[color=cyan]3[/color]~[color=cyan]6[/color]个[b]无主[/b]的矢量星,在[color=cyan]1.00[/color]秒后向目标冲刺并造成[color=cyan]5[/color]点伤害。[/center]"
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