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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 22:57:13 +08:00

feat(Meowmere): 调整武器和子弹属性并优化动画

- 为Meowmere子弹添加穿透属性
- 调整武器伤害计算和子子弹伤害
- 更新武器描述模板和数值显示
- 修改子弹碰撞体大小和位置
- 优化武器动画和旋转效果
- 调整角色武器库中的武器顺序
This commit is contained in:
2025-09-21 15:32:38 +08:00
parent f0edb426f1
commit 1a6a47da74
5 changed files with 38 additions and 29 deletions
+19 -17
View File
@@ -6,6 +6,21 @@
[sub_resource type="SpriteFrames" id="SpriteFrames_432r6"]
[sub_resource type="Animation" id="Animation_q4hki"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("sword:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.436332]
}
[sub_resource type="Animation" id="Animation_jdotg"]
resource_name = "spwan"
length = 0.2
@@ -22,21 +37,6 @@ tracks/0/keys = {
"values": [-0.436332, 2.00713]
}
[sub_resource type="Animation" id="Animation_q4hki"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("sword:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-0.436332]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_47iyl"]
_data = {
"RESET": SubResource("Animation_q4hki"),
@@ -44,7 +44,7 @@ _data = {
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ja03c"]
size = Vector2(56, 107)
size = Vector2(56, 250)
[node name="Meowmere" instance=ExtResource("1_newpt")]
script = ExtResource("2_eoimw")
@@ -52,6 +52,8 @@ autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
position = Vector2(100, 0)
scale = Vector2(2, 2)
sprite_frames = SubResource("SpriteFrames_432r6")
[node name="animator" parent="texture" index="0"]
@@ -67,5 +69,5 @@ position = Vector2(25, -29)
texture = ExtResource("2_ahi5w")
[node name="hitbox" parent="." index="1"]
position = Vector2(30, -4.5)
position = Vector2(140, 0)
shape = SubResource("RectangleShape2D_ja03c")