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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(Meowmere): 调整武器和子弹属性并优化动画
- 为Meowmere子弹添加穿透属性 - 调整武器伤害计算和子子弹伤害 - 更新武器描述模板和数值显示 - 修改子弹碰撞体大小和位置 - 优化武器动画和旋转效果 - 调整角色武器库中的武器顺序
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@@ -6,6 +6,21 @@
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[sub_resource type="SpriteFrames" id="SpriteFrames_432r6"]
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[sub_resource type="Animation" id="Animation_q4hki"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("sword:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [-0.436332]
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}
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[sub_resource type="Animation" id="Animation_jdotg"]
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resource_name = "spwan"
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length = 0.2
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@@ -22,21 +37,6 @@ tracks/0/keys = {
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"values": [-0.436332, 2.00713]
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}
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[sub_resource type="Animation" id="Animation_q4hki"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("sword:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [-0.436332]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_47iyl"]
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_data = {
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"RESET": SubResource("Animation_q4hki"),
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@@ -44,7 +44,7 @@ _data = {
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ja03c"]
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size = Vector2(56, 107)
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size = Vector2(56, 250)
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[node name="Meowmere" instance=ExtResource("1_newpt")]
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script = ExtResource("2_eoimw")
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@@ -52,6 +52,8 @@ autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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position = Vector2(100, 0)
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scale = Vector2(2, 2)
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sprite_frames = SubResource("SpriteFrames_432r6")
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[node name="animator" parent="texture" index="0"]
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@@ -67,5 +69,5 @@ position = Vector2(25, -29)
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texture = ExtResource("2_ahi5w")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(30, -4.5)
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position = Vector2(140, 0)
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shape = SubResource("RectangleShape2D_ja03c")
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