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Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
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@@ -22,7 +22,7 @@ fields = {
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1: 15,
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2: 1
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}
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lifeTime = 1000.0
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lifeTime = 2000.0
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[node name="texture" parent="." index="0"]
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rotation = 1.5708
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