mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-04 01:02:13 +08:00
Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
This commit is contained in:
@@ -32,7 +32,7 @@ animations = [{
|
||||
|
||||
[node name="Chick" instance=ExtResource("1_goqmy")]
|
||||
script = ExtResource("2_r6bub")
|
||||
cooldownUnit = 2000.0
|
||||
cooldownUnit = 3000.0
|
||||
displayName = "小鸡"
|
||||
drops = Array[int]([0, 1])
|
||||
dropCounts = Array[Vector2]([Vector2(10, 20), Vector2(7, 14)])
|
||||
|
||||
@@ -33,7 +33,7 @@ radius = 40.0
|
||||
|
||||
[node name="Hen" instance=ExtResource("1_twxai")]
|
||||
script = ExtResource("2_8u5a0")
|
||||
cooldownUnit = 500.0
|
||||
cooldownUnit = 1000.0
|
||||
drops = Array[int]([0, 1])
|
||||
dropCounts = Array[Vector2]([Vector2(4, 8), Vector2(2, 6)])
|
||||
energy = 1000.0
|
||||
|
||||
Reference in New Issue
Block a user