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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-04 01:02:13 +08:00

Refactor and update various components and assets

- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
This commit is contained in:
2025-08-27 15:38:30 +08:00
parent 2e1d15a0a0
commit 1a918a7a14
22 changed files with 259 additions and 93 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ animations = [{
[node name="Chick" instance=ExtResource("1_goqmy")]
script = ExtResource("2_r6bub")
cooldownUnit = 2000.0
cooldownUnit = 3000.0
displayName = "小鸡"
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(10, 20), Vector2(7, 14)])
+1 -1
View File
@@ -33,7 +33,7 @@ radius = 40.0
[node name="Hen" instance=ExtResource("1_twxai")]
script = ExtResource("2_8u5a0")
cooldownUnit = 500.0
cooldownUnit = 1000.0
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(4, 8), Vector2(2, 6)])
energy = 1000.0