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Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
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@@ -1,19 +1,18 @@
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[gd_scene load_steps=4 format=3 uid="uid://droytqrm4swm1"]
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[gd_scene load_steps=3 format=3 uid="uid://droytqrm4swm1"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_vfxjq"]
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[ext_resource type="Texture2D" uid="uid://bdknu6rkkpoyd" path="res://resources/feeds/fruitsalad.svg" id="2_8w6xu"]
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[ext_resource type="Texture2D" uid="uid://doyq5mp7wvv7s" path="res://resources/feeds/glass water-a.svg" id="2_gsfud"]
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[node name="FruitSalad" instance=ExtResource("1_vfxjq")]
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avatarTexture = ExtResource("2_gsfud")
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displayName = "一杯水"
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fields = Array[int]([3])
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fieldValues = Array[float]([0.22])
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costs = Array[int]([0])
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costCounts = Array[int]([400])
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fieldValues = Array[float]([0.25])
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costs = Array[int]([1])
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costCounts = Array[int]([500])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_8w6xu")
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texture = ExtResource("2_gsfud")
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[node name="name" parent="container/info" index="1"]
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text = "[b]水果沙拉[/b]"
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text = "[b]一杯水[/b]"
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