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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 12:17:12 +08:00

Refactor and update various components and assets

- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name.
- Removed unused pencil SVG and its import files.
- Updated Chomp sound effect with a new binary file.
- Modified Diamond bullet behavior to improve tracing logic.
- Increased rotation speed for Laser bullet.
- Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely.
- Updated Rooster character to use PurpleCrystal bullet instead of Pencil.
- Enhanced BulletBase with new properties for energy consumption and animation control.
- Adjusted blend position interpolation in EntityBase for smoother movement.
- Added new Star bullet with its scene and script, including animation setup.
- Updated SVG and import files for new Star bullet graphics.
This commit is contained in:
2025-08-27 15:38:30 +08:00
parent 2e1d15a0a0
commit 1a918a7a14
22 changed files with 259 additions and 93 deletions
+4 -4
View File
@@ -1,9 +1,9 @@
extends BulletBase
class_name Diamond
const traceTime = 1000
func ai():
var tracing = timeLived() < 1000
if tracing:
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1)
canDamageSelf = !tracing
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * (traceTime - timeLived()))
canDamageSelf = !(timeLived() >= traceTime)
forward(Vector2.from_angle(rotation))
+1 -1
View File
@@ -2,5 +2,5 @@ extends BulletBase
class_name Laser
func ai():
rotation_degrees += 2
rotation_degrees += 5
position = launcher.texture.global_position
+5
View File
@@ -0,0 +1,5 @@
extends BulletBase
class_name Star
func ai():
forward(Vector2.from_angle(rotation))