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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
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@@ -1,9 +1,9 @@
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extends BulletBase
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class_name Diamond
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const traceTime = 1000
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func ai():
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var tracing = timeLived() < 1000
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if tracing:
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rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1)
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canDamageSelf = !tracing
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rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * (traceTime - timeLived()))
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canDamageSelf = !(timeLived() >= traceTime)
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forward(Vector2.from_angle(rotation))
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@@ -2,5 +2,5 @@ extends BulletBase
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class_name Laser
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func ai():
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rotation_degrees += 2
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rotation_degrees += 5
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position = launcher.texture.global_position
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@@ -0,0 +1,5 @@
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extends BulletBase
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class_name Star
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func ai():
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forward(Vector2.from_angle(rotation))
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