mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-30 23:32:29 +08:00
Refactor and update various components and assets
- Updated WaterBottle scene to change field values and costs, and modified avatar texture and display name. - Removed unused pencil SVG and its import files. - Updated Chomp sound effect with a new binary file. - Modified Diamond bullet behavior to improve tracing logic. - Increased rotation speed for Laser bullet. - Adjusted Chick and Hen character attack methods to generate bullets without returning prematurely. - Updated Rooster character to use PurpleCrystal bullet instead of Pencil. - Enhanced BulletBase with new properties for energy consumption and animation control. - Adjusted blend position interpolation in EntityBase for smoother movement. - Added new Star bullet with its scene and script, including animation setup. - Updated SVG and import files for new Star bullet graphics.
This commit is contained in:
@@ -19,8 +19,8 @@ func ai():
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
return BulletBase.generate(preload("res://components/Bullets/Pencil.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
# return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
# return BulletBase.generate(preload("res://components/Bullets/Pencil.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
return BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
func sprint():
|
||||
move(Vector2(
|
||||
Input.get_axis("m_left", "m_right"),
|
||||
|
||||
Reference in New Issue
Block a user