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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 12:47:13 +08:00

feat(武器系统): 重构武器升华动画及交互逻辑

- 将sublimateToggled信号拆分为sublimateOpened和sublimateClosed
- 添加武器卡片的hide/show动画效果
- 移除MuyangDog角色中的Volcano武器
- 重置EntityBase中钻石的初始数量为0
- 为CategoryStore添加@tool注解
This commit is contained in:
2026-05-10 12:40:15 +08:00
parent aec1db5088
commit 1b3df9727a
7 changed files with 113 additions and 20 deletions
+10 -10
View File
@@ -92,38 +92,38 @@ position = Vector2(0, -54)
amount = 100
process_material = SubResource("ParticleProcessMaterial_joj4g")
[node name="weaponStore" parent="." index="2"]
[node name="weaponStore" parent="." index="2" unique_id=1319091445]
process_mode = 4
[node name="sprint" parent="sounds" index="0"]
[node name="sprint" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="0" unique_id=771326921]
stream = ExtResource("3_lv2jw")
[node name="heal" parent="sounds" index="1"]
[node name="heal" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="1" unique_id=522032588]
stream = ExtResource("4_7bgj3")
[node name="miss" parent="sounds" index="2"]
[node name="miss" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="2" unique_id=254579113]
stream = ExtResource("5_na3ea")
[node name="hurt" parent="sounds" index="3"]
[node name="hurt" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="3" unique_id=540822672]
stream = ExtResource("6_0o8ke")
[node name="texture" parent="." index="4"]
[node name="texture" parent="." index="4" unique_id=1960766921]
position = Vector2(0, -47)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
[node name="staticAnimation" parent="texture" index="1" unique_id=2086220178]
position = Vector2(0, -17)
sprite_frames = SubResource("SpriteFrames_jluqw")
animation = &"walk"
[node name="hitbox" parent="texture/hurtbox" index="0"]
[node name="hitbox" parent="texture/hurtbox" parent_id_path=PackedInt32Array(1090146637) index="0" unique_id=1089476696]
position = Vector2(-2, -18)
shape = SubResource("CircleShape2D_h1v0q")
[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1939030218]
[node name="normal" type="Node2D" parent="texture/weapons" parent_id_path=PackedInt32Array(1686065375) index="0" unique_id=1939030218]
position = Vector2(1, -13)
[node name="statebar" parent="." index="5" node_paths=PackedStringArray("entity")]
[node name="statebar" parent="." index="5" unique_id=1990457668 node_paths=PackedStringArray("entity")]
position = Vector2(0, -150)
entity = NodePath("..")