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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 重构武器升华动画及交互逻辑
- 将sublimateToggled信号拆分为sublimateOpened和sublimateClosed - 添加武器卡片的hide/show动画效果 - 移除MuyangDog角色中的Volcano武器 - 重置EntityBase中钻石的初始数量为0 - 为CategoryStore添加@tool注解
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@@ -92,38 +92,38 @@ position = Vector2(0, -54)
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_joj4g")
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[node name="weaponStore" parent="." index="2"]
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[node name="weaponStore" parent="." index="2" unique_id=1319091445]
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process_mode = 4
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[node name="sprint" parent="sounds" index="0"]
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[node name="sprint" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="0" unique_id=771326921]
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stream = ExtResource("3_lv2jw")
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[node name="heal" parent="sounds" index="1"]
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[node name="heal" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="1" unique_id=522032588]
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stream = ExtResource("4_7bgj3")
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[node name="miss" parent="sounds" index="2"]
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[node name="miss" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="2" unique_id=254579113]
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stream = ExtResource("5_na3ea")
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[node name="hurt" parent="sounds" index="3"]
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[node name="hurt" parent="sounds" parent_id_path=PackedInt32Array(1554185633) index="3" unique_id=540822672]
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stream = ExtResource("6_0o8ke")
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[node name="texture" parent="." index="4"]
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[node name="texture" parent="." index="4" unique_id=1960766921]
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position = Vector2(0, -47)
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sprite_frames = SubResource("SpriteFrames_4v2ol")
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animation = &"walk"
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[node name="staticAnimation" parent="texture" index="1"]
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[node name="staticAnimation" parent="texture" index="1" unique_id=2086220178]
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position = Vector2(0, -17)
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sprite_frames = SubResource("SpriteFrames_jluqw")
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animation = &"walk"
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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[node name="hitbox" parent="texture/hurtbox" parent_id_path=PackedInt32Array(1090146637) index="0" unique_id=1089476696]
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position = Vector2(-2, -18)
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shape = SubResource("CircleShape2D_h1v0q")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0" unique_id=1939030218]
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[node name="normal" type="Node2D" parent="texture/weapons" parent_id_path=PackedInt32Array(1686065375) index="0" unique_id=1939030218]
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position = Vector2(1, -13)
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[node name="statebar" parent="." index="5" node_paths=PackedStringArray("entity")]
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[node name="statebar" parent="." index="5" unique_id=1990457668 node_paths=PackedStringArray("entity")]
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position = Vector2(0, -150)
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entity = NodePath("..")
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