From 1d37329aef55de8d1ae70a165eaddc486914f07b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 16 Nov 2025 16:32:01 +0800 Subject: [PATCH] =?UTF-8?q?fix(Chick):=20=E8=B0=83=E6=95=B4=E5=B0=8F?= =?UTF-8?q?=E9=B8=A1=E8=A7=92=E8=89=B2=E7=9A=84=E6=9C=80=E5=A4=A7=E7=94=9F?= =?UTF-8?q?=E5=91=BD=E5=80=BC=E4=B8=BA1500?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 原生命值15过低,导致角色过于脆弱。调整为1500以提高生存能力,同时保持游戏平衡性。 --- scripts/Contents/Characters/Chick.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Characters/Chick.gd b/scripts/Contents/Characters/Chick.gd index 013a1cb..060cf0d 100644 --- a/scripts/Contents/Characters/Chick.gd +++ b/scripts/Contents/Characters/Chick.gd @@ -6,7 +6,7 @@ class_name Chick var played: bool = false func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 15 + fields[FieldStore.Entity.MAX_HEALTH] = 1500 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4 attackCooldownMap[0] = 400 attackCooldownMap[1] = 12000