diff --git a/components/Weapons/HXD.tscn b/components/Weapons/HXD.tscn index 7e5fd5d..0e69a41 100644 --- a/components/Weapons/HXD.tscn +++ b/components/Weapons/HXD.tscn @@ -19,7 +19,7 @@ storeType = { "atk": 1, "count": 1 } -descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]攻击速度+5%[/color]直到当前茴香豆被销毁。" +descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]攻击速度+10%[/color]直到当前茴香豆被销毁。" cooldown = 1000.0 debugRebuild = true @@ -35,4 +35,4 @@ quality = 3 typeTopic = 3 [node name="description" parent="container" index="2"] -text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]攻击速度+5%[/color]直到当前茴香豆被销毁。[/center]" +text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率反弹次数[color=yellow]+1[/color]。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color],命中同类敌人时额外造成一次[color=yellow]必定暴击[/color]的伤害,命中Boss时,[color=orange]攻击速度+10%[/color]直到当前茴香豆被销毁。[/center]" diff --git a/scripts/Contents/Bullets/HXD.gd b/scripts/Contents/Bullets/HXD.gd index e04bd45..c74d56e 100644 --- a/scripts/Contents/Bullets/HXD.gd +++ b/scripts/Contents/Bullets/HXD.gd @@ -5,7 +5,7 @@ var bouncedTime: int = 0 var maxBouncedTime: int = 0 var lastHit: EntityBase var addTimes = 0 -var delta = 0.05 +var delta = 0.1 func spawn(): texture.play(str(randi_range(0, 2)))