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feat(武器): 将猞猁的默认武器替换为紫水晶簇
修改紫水晶簇的伤害显示为10点,并添加debugRebuild标志 调整相机震动效果,使强度叠加而非覆盖
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@@ -22,7 +22,7 @@ func _physics_process(_delta):
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static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
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if StarterPanel.buildingShader: return
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var startTime = WorldManager.getTime()
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instance.shakeIntensity = intensity
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instance.shakeIntensity += intensity
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instance.shaking = true
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await TickTool.until(
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func():
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