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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(UI): 修复EntityStateBar中levelLabel的引用问题

将levelLabel的引用更新为levelLabels以匹配场景中的节点名称,并确保节点在场景树中的唯一性
This commit is contained in:
2025-08-28 12:58:00 +08:00
parent e877655c13
commit 1f2bac326f
3 changed files with 3 additions and 1 deletions
+1
View File
@@ -17,6 +17,7 @@ offset_right = 50.0
offset_bottom = 5.0 offset_bottom = 5.0
[node name="levelLabel" type="HBoxContainer" parent="health"] [node name="levelLabel" type="HBoxContainer" parent="health"]
unique_name_in_owner = true
layout_mode = 1 layout_mode = 1
anchors_preset = -1 anchors_preset = -1
anchor_left = 0.5 anchor_left = 0.5
+1 -1
View File
@@ -77,7 +77,7 @@ func _ready():
health = fields.get(FieldStore.Entity.MAX_HEALTH) health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5 energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
if isPlayer(): if isPlayer():
statebar.levelLabel.hide() statebar.levelLabels.hide()
UIState.player = self UIState.player = self
hurtbox.body_entered.connect( hurtbox.body_entered.connect(
func(body): func(body):
+1
View File
@@ -5,3 +5,4 @@ class_name EntityStateBar
@onready var healthBar: ColorBar = $"%health" @onready var healthBar: ColorBar = $"%health"
@onready var levelLabel: Label = $"%level" @onready var levelLabel: Label = $"%level"
@onready var levelLabels: HBoxContainer = $"%levelLabel"