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refactor(BulletBase): 移除子弹注册方法并添加子子弹标记
移除所有子弹类中的register方法,将属性初始化移至其他位置 在BulletBase的trySplit和tryRefract方法中添加子子弹标记
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@@ -6,12 +6,8 @@ extends BulletBase
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@onready var track: ShaderStage = $"%track"
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@onready var sword: Sprite2D = $"%sword"
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@onready var points: GPUParticles2D = $"%points"
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var myColor: Color
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func register():
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speed = 1
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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track.material = track.material.duplicate()
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