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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-30 15:22:30 +08:00

refactor(武器系统): 重构弓箭和七魂武器逻辑及数值

调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类
修改七魂武器的属性和描述,增加治疗效果和能量转换功能
更新游戏难度范围和默认值,调整实体生命值计算方式
移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
This commit is contained in:
2025-11-30 14:26:48 +08:00
parent 290d99f8bd
commit 2006087495
8 changed files with 33 additions and 20 deletions
+3 -3
View File
@@ -21,14 +21,14 @@ storeType = {
"self": 1
}
descriptionTemplate = "消耗$self点生命值,发射$count支[b]鸡毛箭[/b],每支造成当前飞行速度的$atk伤害。"
needEnergy = 15.0
cooldown = 500.0
needEnergy = 50.0
cooldown = 2000.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ex3jl")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "40.0"
text = "15.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 50
+19 -5
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://c5y4g70evwy46"]
[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_0f84s"]
[ext_resource type="Script" path="res://scripts/Contents/Weapons/SevenSoul.gd" id="2_n7gtb"]
[ext_resource type="Script" uid="uid://bxcyflpnuajnn" path="res://scripts/Contents/Weapons/SevenSoul.gd" id="2_n7gtb"]
[ext_resource type="Texture2D" uid="uid://ckqfe3a61hw7" path="res://resources/weapons/bill.webp" id="3_nq3bo"]
[ext_resource type="AudioStream" uid="uid://dy4k5mni7d7wo" path="res://resources/sounds/weapon/Finale - Toby Fox.wav" id="4_tmgox"]
@@ -12,11 +12,17 @@ displayName = "bilioicik"
quality = 2
typeTopic = 3
store = {
"atk": 3
"dmg": 0.1,
"heal": 1.0
}
descriptionTemplate = "召唤7条人类灵魂,每条以10Hz的频率造成$atk点伤害。"
storeType = {
"dmg": 2,
"heal": 1
}
descriptionTemplate = "召唤7条人类灵魂,敌人子弹命中灵魂时将伤害的$dmg转换为能量并提供$heal点治疗。"
needEnergy = 150.0
cooldown = 2000.0
cooldown = 180000.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_tmgox")
@@ -25,6 +31,14 @@ volume_db = 20.0
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("3_nq3bo")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "150.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 500
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "bilioicik"
@@ -32,4 +46,4 @@ quality = 2
typeTopic = 3
[node name="description" parent="container" index="2"]
text = "[center]召唤7条人类灵魂,每条以10Hz的频率造成[color=cyan]1[/color]→[color=yellow]2[/color]点伤害。[/center]"
text = "[center]召唤7条人类灵魂,敌人子弹命中灵魂时将伤害的[color=cyan]10%[/color]转换为能量并提供[color=cyan]1[/color]点治疗。[/center]"