1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 01:41:53 +08:00

refactor(武器系统): 重构弓箭和七魂武器逻辑及数值

调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类
修改七魂武器的属性和描述,增加治疗效果和能量转换功能
更新游戏难度范围和默认值,调整实体生命值计算方式
移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
This commit is contained in:
2025-11-30 14:26:48 +08:00
parent 290d99f8bd
commit 2006087495
8 changed files with 33 additions and 20 deletions
+2 -1
View File
@@ -5,6 +5,7 @@ class_name Arrow
var atk: float = 0
var waitTime: float = 0
var offsetRotation: float = 0
func register():
trail.emitting = false
@@ -12,7 +13,7 @@ func register():
func ai():
if timeLived() < waitTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position())
rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
return
else:
trail.emitting = true
+2 -1
View File
@@ -12,11 +12,12 @@ func spawn():
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle + deg_to_rad(c * 10.0)
startAngle
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
bullet.offsetRotation = deg_to_rad(c * 10.0)
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():