mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-03 01:41:53 +08:00
refactor(武器系统): 重构弓箭和七魂武器逻辑及数值
调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类 修改七魂武器的属性和描述,增加治疗效果和能量转换功能 更新游戏难度范围和默认值,调整实体生命值计算方式 移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
This commit is contained in:
@@ -5,6 +5,7 @@ class_name Arrow
|
||||
|
||||
var atk: float = 0
|
||||
var waitTime: float = 0
|
||||
var offsetRotation: float = 0
|
||||
|
||||
func register():
|
||||
trail.emitting = false
|
||||
@@ -12,7 +13,7 @@ func register():
|
||||
func ai():
|
||||
if timeLived() < waitTime:
|
||||
PresetBulletAI.lockLauncher(self, launcher, true)
|
||||
rotation = position.angle_to_point(get_global_mouse_position())
|
||||
rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
|
||||
return
|
||||
else:
|
||||
trail.emitting = true
|
||||
|
||||
@@ -12,11 +12,12 @@ func spawn():
|
||||
ComponentManager.getBullet("Arrow"),
|
||||
launcher,
|
||||
position,
|
||||
startAngle + deg_to_rad(c * 10.0)
|
||||
startAngle
|
||||
):
|
||||
var bullet: Arrow = i
|
||||
bullet.atk = atk
|
||||
bullet.waitTime = waitTime
|
||||
bullet.offsetRotation = deg_to_rad(c * 10.0)
|
||||
await TickTool.millseconds(waitTime)
|
||||
tryDestroy()
|
||||
func ai():
|
||||
|
||||
Reference in New Issue
Block a user