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refactor(武器系统): 重构弓箭和七魂武器逻辑及数值
调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类 修改七魂武器的属性和描述,增加治疗效果和能量转换功能 更新游戏难度范围和默认值,调整实体生命值计算方式 移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
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@@ -5,6 +5,7 @@ class_name Arrow
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var atk: float = 0
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var waitTime: float = 0
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var offsetRotation: float = 0
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func register():
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trail.emitting = false
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@@ -12,7 +13,7 @@ func register():
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func ai():
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if timeLived() < waitTime:
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = position.angle_to_point(get_global_mouse_position())
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rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
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return
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else:
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trail.emitting = true
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