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refactor(武器系统): 重构弓箭和七魂武器逻辑及数值
调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类 修改七魂武器的属性和描述,增加治疗效果和能量转换功能 更新游戏难度范围和默认值,调整实体生命值计算方式 移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
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@@ -12,11 +12,12 @@ func spawn():
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ComponentManager.getBullet("Arrow"),
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launcher,
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position,
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startAngle + deg_to_rad(c * 10.0)
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startAngle
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):
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var bullet: Arrow = i
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bullet.atk = atk
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bullet.waitTime = waitTime
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bullet.offsetRotation = deg_to_rad(c * 10.0)
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await TickTool.millseconds(waitTime)
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tryDestroy()
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func ai():
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