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refactor(武器系统): 重构弓箭和七魂武器逻辑及数值
调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类 修改七魂武器的属性和描述,增加治疗效果和能量转换功能 更新游戏难度范围和默认值,调整实体生命值计算方式 移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
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@@ -71,6 +71,7 @@ func _ready():
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historyStack = Composables.useHistoryStack(playerNameInput)
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diffEdit.min_value = GameRule.difficultyRange.x
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diffEdit.max_value = GameRule.difficultyRange.y
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diffEdit.value = GameRule.difficulty
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multiplayer.connection_failed.connect(
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func():
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setState(MultiplayerState.ConnectionState.DISCONNECTED)
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