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refactor(武器系统): 重构弓箭和七魂武器逻辑及数值
调整弓箭武器的旋转偏移逻辑,将偏移计算从spawn函数移到Arrow类 修改七魂武器的属性和描述,增加治疗效果和能量转换功能 更新游戏难度范围和默认值,调整实体生命值计算方式 移除Rooster角色中的LGBT和HJM武器,替换为SevenSoul武器
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@@ -1,8 +1,8 @@
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class_name GameRule
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static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
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static var difficultyRange: Vector2 = Vector2(-5, 10) # 难度倍数范围,包括最小值和最大值,负数则降低难度
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static var difficulty: float = 10 # 难度倍数,可以写小数
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static var difficultyRange: Vector2 = Vector2(-20, 50) # 难度倍数范围,包括最小值和最大值,负数则降低难度
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static var difficulty: float = 1 # 难度倍数,可以写小数
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例
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