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fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
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@@ -18,3 +18,4 @@ func attack(entity: EntityBase):
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var bullet: Bow = i
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bullet.count = readStore("count")
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bullet.atk = readStore("atk")
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return true
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