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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
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@@ -2,17 +2,18 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 2 * (soulLevel - 1)
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return origin
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 2 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("HXD"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
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):
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if bullet is HXDBullet:
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bullet.maxBouncedTime = readStore("atk")
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bullet.baseDamage = readStore("atk")
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for i in readStore("count"):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("HXD"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
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):
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if bullet is HXDBullet:
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bullet.maxBouncedTime = readStore("atk")
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bullet.baseDamage = readStore("atk")
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return true
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