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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 06:07:12 +08:00

fix(武器): 为所有武器攻击方法添加返回值

统一所有武器的attack方法,确保返回true以表示攻击成功执行
This commit is contained in:
2026-03-07 09:08:39 +08:00
parent ca82cbed12
commit 205d6d8a12
6 changed files with 50 additions and 44 deletions
+6 -5
View File
@@ -1,6 +1,11 @@
@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["dmg"] += 0.02 * to * soulLevel
origin["heal"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
playSound("attack")
for i in 6:
@@ -11,8 +16,4 @@ func attack(entity: EntityBase):
bullet.energyCollect = readStore("dmg")
bullet.healAmount = readStore("heal")
await TickTool.millseconds(15000 / 6.0)
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["dmg"] += 0.02 * to * soulLevel
origin["heal"] += 0.1 * to * soulLevel
return origin
return true