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fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
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@@ -1,6 +1,11 @@
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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origin["dmg"] += 0.02 * to * soulLevel
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origin["heal"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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playSound("attack")
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for i in 6:
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@@ -11,8 +16,4 @@ func attack(entity: EntityBase):
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bullet.energyCollect = readStore("dmg")
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bullet.healAmount = readStore("heal")
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await TickTool.millseconds(15000 / 6.0)
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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origin["dmg"] += 0.02 * to * soulLevel
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origin["heal"] += 0.1 * to * soulLevel
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return origin
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return true
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