From 20d746683d8e390c37630928cb8069853569e5ac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Wed, 17 Dec 2025 22:43:14 +0800 Subject: [PATCH] =?UTF-8?q?fix(Weapons/RedCrystal):=20=E8=B0=83=E6=95=B4?= =?UTF-8?q?=E7=99=BE=E5=88=86=E6=AF=94=E5=8A=A0=E6=88=90=E8=AE=A1=E7=AE=97?= =?UTF-8?q?=E6=96=B9=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将百分比加成从固定增量改为基于灵魂等级的动态计算,以提供更平衡的成长曲线 --- scripts/Contents/Weapons/RedCrystal.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Contents/Weapons/RedCrystal.gd b/scripts/Contents/Weapons/RedCrystal.gd index 8ff0ad3..3872e9c 100644 --- a/scripts/Contents/Weapons/RedCrystal.gd +++ b/scripts/Contents/Weapons/RedCrystal.gd @@ -6,7 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 5 * to * soulLevel origin["radius"] += 1 * to * soulLevel origin["count"] = 2 + 1 * soulLevel - origin["percent"] += 0.001 * to * soulLevel + origin["percent"] += 0.25 * (soulLevel - 1) return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal")