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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 添加Egg子弹类型及相关资源
添加新的Egg子弹类型,包括脚本、纹理和场景文件。更新Kernyr角色的攻击逻辑以使用Egg子弹。新增篮球和雷电纹理资源及其导入配置。
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@@ -0,0 +1,64 @@
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[gd_scene load_steps=11 format=3 uid="uid://df67upy2qhwng"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_q6qy4"]
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[ext_resource type="Script" uid="uid://cyaq3u5iu08uo" path="res://scripts/Contents/Bullets/Egg.gd" id="2_6esgc"]
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[ext_resource type="Texture2D" uid="uid://dn1rrlcltalbw" path="res://resources/bullets/Thunder/篮球.svg" id="3_6esgc"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_6esgc"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_6esgc")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Curve" id="Curve_6esgc"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_m48vu"]
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curve = SubResource("Curve_6esgc")
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[sub_resource type="Curve" id="Curve_qotgv"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.7), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jb1ir"]
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curve = SubResource("Curve_qotgv")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l0xv4"]
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particle_flag_disable_z = true
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 200.0
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initial_velocity_max = 200.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.79999995
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scale_max = 0.79999995
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scale_curve = SubResource("CurveTexture_jb1ir")
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alpha_curve = SubResource("CurveTexture_m48vu")
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[sub_resource type="CircleShape2D" id="CircleShape2D_m48vu"]
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radius = 24.0
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[node name="Egg" instance=ExtResource("1_q6qy4")]
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script = ExtResource("2_6esgc")
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speed = 0.0
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lifeTime = 3000.0
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[node name="texture" parent="." index="0"]
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rotation = 1.5707964
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scale = Vector2(1.25, 1.25)
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sprite_frames = SubResource("SpriteFrames_6esgc")
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[node name="trail2" type="GPUParticles2D" parent="texture" index="1"]
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z_index = -1
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texture = ExtResource("3_6esgc")
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_l0xv4")
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("CircleShape2D_m48vu")
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