From 21352430e324c31d5f427c86a2ab5422862c64a0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Thu, 5 Feb 2026 21:11:07 +0800 Subject: [PATCH] =?UTF-8?q?fix(Weapons/Pipe):=20=E8=B0=83=E6=95=B4?= =?UTF-8?q?=E6=94=BB=E5=87=BB=E5=8A=9B=E5=92=8C=E5=85=85=E8=83=BD=E5=80=BC?= =?UTF-8?q?=E7=9A=84=E5=A2=9E=E9=95=BF=E7=B3=BB=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将攻击力增长系数从2降低至1,充能值增长系数从0.02降低至0.005,以平衡武器性能 --- scripts/Contents/Weapons/Pipe.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/Contents/Weapons/Pipe.gd b/scripts/Contents/Weapons/Pipe.gd index 66d8b05..bd4f0e3 100644 --- a/scripts/Contents/Weapons/Pipe.gd +++ b/scripts/Contents/Weapons/Pipe.gd @@ -2,8 +2,8 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 2 * to * soulLevel - origin["charge"] += 0.02 * to * soulLevel + origin["atk"] += 1 * to * soulLevel + origin["charge"] += 0.005 * to * soulLevel return origin func attack(entity: EntityBase): var weaponPos = entity.findWeaponAnchor("normal")