From 22133141bf326a0faf28972af017d066b6fab1fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Mon, 2 Feb 2026 16:29:56 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E6=AD=A6=E5=99=A8):=20=E5=A2=9E=E5=BC=BAH?= =?UTF-8?q?XD=E6=AD=A6=E5=99=A8=E7=9A=84=E6=94=BB=E5=87=BB=E5=8A=9B?= =?UTF-8?q?=E5=92=8C=E6=94=B9=E8=BF=9B=E6=8F=8F=E8=BF=B0=E6=96=87=E6=9C=AC?= =?UTF-8?q?=E9=A2=9C=E8=89=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将HXD武器的攻击力加成从1倍提升至3倍,并优化描述文本中关键数值的颜色标记,提高可读性 --- components/Weapons/HXD.tscn | 4 ++-- scripts/Contents/Weapons/HXD.gd | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/components/Weapons/HXD.tscn b/components/Weapons/HXD.tscn index 9904659..f64f14f 100644 --- a/components/Weapons/HXD.tscn +++ b/components/Weapons/HXD.tscn @@ -19,7 +19,7 @@ storeType = { "atk": 1, "count": 1 } -descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有1/4的概率不计入反弹总次数。散射+4°,反弹时伤害-4%" +descriptionTemplate = "发射$count颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹$atk次,每次反弹对敌人造成$atk点伤害,有[color=yellow]1/4[/color]的概率不计入反弹总次数。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color]" cooldown = 1000.0 debugRebuild = true @@ -35,4 +35,4 @@ quality = 3 typeTopic = 3 [node name="description" parent="container" index="2"] -text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有1/4的概率不计入反弹总次数。散射+4°,反弹时伤害-4%[/center]" +text = "[center]发射[color=cyan]4[/color]颗[b]茴香豆[/b],在敌人间反弹,每颗茴香豆最多可以反弹[color=cyan]4[/color]次,每次反弹对敌人造成[color=cyan]4[/color]点伤害,有[color=yellow]1/4[/color]的概率不计入反弹总次数。散射[color=red]+4°[/color],反弹时伤害[color=red]-4%[/color][/center]" diff --git a/scripts/Contents/Weapons/HXD.gd b/scripts/Contents/Weapons/HXD.gd index 48efd15..736c820 100644 --- a/scripts/Contents/Weapons/HXD.gd +++ b/scripts/Contents/Weapons/HXD.gd @@ -2,7 +2,7 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): - origin["atk"] += 1 * to * soulLevel + origin["atk"] += 3 * to * soulLevel origin["count"] *= soulLevel return origin func attack(entity: EntityBase):