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refactor(MathTool): 重命名随机数相关方法以提高可读性
将 randv2_range 重命名为 randomVector2In,randc_from 重命名为 randomChoiceFrom,randc_from_weights 重命名为 randChoiceWeightsFrom,并新增 randomRingPoint 方法
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@@ -8,7 +8,7 @@ func succeedToHit(_dmg, entity):
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if MathTool.rate(rate):
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for i in randi_range(1, count):
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ItemDropped.generate(
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MathTool.randc_from([ItemStore.ItemType.BASEBALL, ItemStore.ItemType.BASKETBALL, ItemStore.ItemType.BEACHBALL]),
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MathTool.randomChoiceFrom([ItemStore.ItemType.BASEBALL, ItemStore.ItemType.BASKETBALL, ItemStore.ItemType.BEACHBALL]),
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randi_range(1, count),
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entity.position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset)
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entity.position + MathTool.randomVector2In(GameRule.itemDroppedSpawnOffset)
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)
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