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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(MathTool): 重命名随机数相关方法以提高可读性
将 randv2_range 重命名为 randomVector2In,randc_from 重命名为 randomChoiceFrom,randc_from_weights 重命名为 randChoiceWeightsFrom,并新增 randomRingPoint 方法
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@@ -13,7 +13,7 @@ func _ready():
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func _physics_process(_delta):
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if is_instance_valid(UIState.player):
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position = UIState.player.position
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position += MathTool.randv2_range(shakeIntensity)
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position += MathTool.randomVector2In(shakeIntensity)
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static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
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var startTime = WorldManager.getTime()
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@@ -2,21 +2,23 @@ class_name MathTool
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static func rate(value: float) -> bool:
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return randf() < value
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static func randv2_range(offset: float):
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static func randomVector2In(offset: float):
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return Vector2(
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randf_range(-offset, offset),
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randf_range(-offset, offset)
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)
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static func randc_from(array: Array):
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static func randomRingPoint(innerRadius: float, outerRadius: float):
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return Vector2.from_angle(randf_range(0, 2 * PI)) * randf_range(innerRadius, outerRadius)
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static func randomChoiceFrom(array: Array):
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return array[randi() % array.size()]
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static func randc_from_weights(indexes: Array, weights: Array[int]):
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static func randChoiceWeightsFrom(indexes: Array, weights: Array[int]):
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var totals: Array = []
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var index = 0
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for i in indexes:
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for j in range(weights[index]):
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totals.append(i)
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index += 1
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return randc_from(totals)
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return randomChoiceFrom(totals)
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static func signBeforeStr(value: float):
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return ("+" if value > 0 else "-" if value < 0 else "") + str(abs(value))
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static func percent(value: float):
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