From 2350ca09fb53a9aae5613c4ddca5bd4eb49318ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 30 Nov 2025 16:31:38 +0800 Subject: [PATCH] =?UTF-8?q?fix(BulletTool):=20=E4=BF=AE=E5=A4=8D=E5=AD=90?= =?UTF-8?q?=E5=BC=B9=E4=BC=A4=E5=AE=B3=E5=88=A4=E5=AE=9A=E4=B8=AD=E6=9C=AA?= =?UTF-8?q?=E6=A3=80=E6=9F=A5=E5=8F=91=E5=B0=84=E8=80=85=E7=9A=84=E9=97=AE?= =?UTF-8?q?=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 在canDamage函数中添加对bullet.launcher的检查,避免当发射者为空时可能导致的错误 --- scripts/Tools/BulletTool.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Tools/BulletTool.gd b/scripts/Tools/BulletTool.gd index e4e676c..0af38be 100644 --- a/scripts/Tools/BulletTool.gd +++ b/scripts/Tools/BulletTool.gd @@ -6,7 +6,7 @@ static func fromArea(area: Area2D) -> BulletBase: else: return null static func canDamage(bullet: BulletBase, target: EntityBase) -> bool: - if !bullet or !target: return false + if !bullet or !target or !bullet.launcher: return false if target.currentInvinsible: return false if !bullet.canDamageSelf && target == bullet.launcher: return false if !GameRule.allowFriendlyFire: